Behind the Scenes of Fallout, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that viewers were delightfully shocked by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed different facets of the player's adventure.
We followed Lucy the vault dweller, trying to do the right thing and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who begins to question his faction's leadership and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the radioactive wastes.
Building Anticipation for the Second Season
The debut season's ending revealed crucial details about those responsible for the nuclear war that trapped a population in underground vaults for hundreds of years. It also posed numerous mysteries unanswered for the next installment – and, now, expectations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so now people are arriving with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That parched, desolate iconic highway vibe of the game is so much enjoyable to translate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its makers prioritized physical models and locations were constructed, echoing the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to seem like it’s tangible.”
In fact, pretty much everything you see on-screen is physical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by accomplished storytellers who are also longtime fans, alongside the visionaries behind the video games. This shared passion for the lore is apparent in the end result.
The second season is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will create a new viewing experience, something the team themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” says the game director. “I’m looking forward to seeing what people think.”